PROJECTILE COMBAT RULES

as used at Bacchus Marsh, Victoria 1999


These rules have been superseded by the rules at http://www.geocities.com/legviiii/javnvg.htm.
Bacchus Marsh also had its own combat rules, which have been superseded by the rules at http://www.geocities.com/legviiii/combat.htm.


Other versions of the projectile rules:


These rules cover the following areas:

1. General Rules.

2. Off Target Areas.

3. Arrow Testing.

Every arrow must be tested before each combat in which it is intended to be used. The test method to be used is as follows:

4. Missile Re-use During Combat.

5. Minimum Distances.

6. Blows against Missile Combatants.

7. The Effect of Missile Blows.

8. Proof Armour.

general | siege engines | armour | arms
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SIEGE ENGINES IN COMBAT

1. Safety.

2. Rules of Engagement.

2.4 Siege Engine Crew members who wish to take part in combat must be qualified to do so.

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PROJECTILE COMBAT ARMOUR SPECIFICATIONS

1. General Standards.

2. Gloves.

3. Helms.

  1. Visors.
  2. Neck Protection.
  3. Full-face Helms.
  4. Perforated Plate.

4. Throat Protection.

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PROJECTILE COMBAT ARMS SPECIFICATIONS

1. General Standards.

2. Arrows.

3. Bows.

4. Crossbows.

5. Crossbow Bolts.

6. Darts.

7. Javelins.

8. Rocks.

9. Siege Engine Ammunition.

10. Slings and Staff Slings.

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Written by Charles McCathieNevile
XAMC, April 06, 1998
Maintained by Wayne Robinson,
Gasmules Society (Formerly The Australasian Mediaeval Conference Association Incorporated)
Last Updated 14 April 2003

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